Barreto, Daisyane C
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Publications
Presentations
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Presentation
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AI Prompt Creation Bootcamp for Teachers,
NCTIES Conference - North Carolina Technology in Education Society 2025-03-01
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AI Prompt Creation Bootcamp: Empowering Teachers with Strategies for Effective Usage of AI Tools.,
SITE Conference- Society for Information Technology and Teacher Education 2025-03-01
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Artificial Intelligence Literacy and STEAM Education: A Framework for EFL Preservice Teacher Preparation,
SITE Conference- Society for Information Technology and Teacher Education 2025-03-01
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Integrating Personal Learning Networks in educational courses to promote collaboration among pre-service teachers,
SITE Conference- Society for Information Technology and Teacher Education 2025-03-01
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Using AI to Help Secondary Preservice Teachers Add Visuals to Instruction,
SITE Conference- Society for Information Technology and Teacher Education 2025-03-01
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What Matters? Student Perceptions of the QM Rubric.,
QM Research Online Conference 2025-02-01
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Assessing the Need and Viability of a “Trends and Ethics in Disruptive Technologies” Certification for WCE. ,
Research Speaks Showcase 2024-10-01
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Power and Challenges of AI in Higher Education: Faculty Perspectives on Integration and Ethical Considerations,
AECT International Convention 2024 2024-10-01
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Student Perspectives of the Quality Matters Rubric 7th Edition,
AECT International Convention 2024 2024-10-01
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Make Teaching Coding Easy Peasy Lemon Squeezy,
NCTIES Conference - North Carolina Technology in Education Society 2024-03-01
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Teachers’ Perceptions on an Online gamification Professional Development,
35th International SITE 2024 - Society for Information Technology & Teacher Education 2024-03-01
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Using the QM Rubric to Garner Student Perceptions on Engagement and Learning,
35th International SITE 2024 - Society for Information Technology & Teacher Education 2024-03-01
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Student Perceptions of QM Standards on Engagement and Learning,
2024 UNC System Quality Matters Council Annual Summit 2024-02-01
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Frevo, Capoeira & Brasilidade: The Controversial Inclusion of the Brazilian Identity in the Latine/x Community,
Racial Justice Fall Institute 2023 2023-12-01
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Curriculum mapping and alignment process with AECT Standards,
AECT 2023-10-01
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Designing and developing online professional development on gamification for K-12 teachers,
AECT 2023-10-01
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Student Perspectives of the QM Rubric on Learning and Engagement,
AECT 2023-10-01
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Game-based learning for any teacher,
NCTIES conference - North Carolina Technology in Education Society 2023-03-01
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Alignment in Action: The Process of Achieving Course Alignment,
UNCW Distance Education and eLearning’s Professional Development Workshop 2022-11-01
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Preparação de Professores na educação STEAM,
Symposium on Integrating STEAM & English in the Brazilian Public School System 2022-11-01
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Curriculum Mapping and Alignment with AECT Standards,
AECT 2022-10-01
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Tips and strategies learned from implementing a gamification professional development for teachers,
AECT 2022-10-01
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Implementing and Evaluating an Online Professional Development on Gamification for K-12 teachers,
SITE Conference- Society for Information Technology and Teacher Education 2022-04-01
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Tips and Strategies learned from implementing a gamification professional development,
NCTIES Conference- North Carolina Technology in Education Society 2022-03-01
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Game on: Designing and developing online professional development on gamification for K-12 teachers,
Online Learning Consortium (OLC) Innovate Virtual Conference 2021-09-01
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Favelas, Futebol, and Brasilidade Confronting Stereotypes and Misconceptions about Brazil in Video Games,
AECT 2020-11-01
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Game on: Designing and developing online professional development on gamification for K-12 teachers,
Online Learning Consortium (OLC) Innovate Virtual Conference 2020-11-01
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International Relations Between Brazil and the United States: Integrating Technologies in schools with a cultural overhang,
UFC Programa de Apoio e Acompanhamento Pedagógico (PAAP) 2020-04-01
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Application of Cooperative Learning Components in Digital Learning,
NC Ties 2020-03-05
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Robotics Professional Development Project,
International Educational Technology Conference 2020-01-01
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Online students’ attitudes towards cooperative learning in a long-term group project,
AECT 2018-10-01
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Instructor social presence effects on learner social presence, achievement, and satisfaction,
AECT 2017-11-01
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Radical Love Artmaking: To Charlottesville with Love 2017-08-14
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Using makerspace to promote student creative problem-solving skills,
40th Annual Conference of the Eastern Educational Research Association 2017-02-24
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Applied Learning in the Redesign of Online Courses for Faculty Members,
Association of Educational Communication and Technology Conference 2016-10-01
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Community of Inquiry Model in Action: A Facebook Supported Learning Environment,
Association of Educational Communication and Technology Conference 2016-10-01
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Children's experiences with a math game in a virtual gaming environment.,
2016 Society for Information Technology & Teacher Education International Conference 2016-03-22
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Applied learning in the redesign of online courses for faculty members.,
2016 Association for Educational Communication and Technology (AECT) International Conference 2016-01-01
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Community of Inquiry Model in Action: a Facebook supported learning environment,
2016 Association for Educational Communication and Technology (AECT) International Conference 2016-01-01
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Merging Perspectives in Instructional Design: Lessons Learned from Students, Faculty, and Clients,
2016 Association for Educational Communication and Technology (AECT) International Conference 2016-01-01
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Children’s motivation while playing games in a Virtual World: How many coins did you get?,
2015 Association for Educational Communication and Technology (AECT) International Conference 2015-11-01
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What is your perspective on leadership? An interactive workshop and presentation of a study in leadership development,
2015 Association for Educational Communication and Technology (AECT) International Conference 2015-11-01
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Video Games as Digital Play Environments: Surveying the New Landscape of Gaming from Sandboxes to Emergence to Interactive Fiction.,
IDD@UGA Conference 2015-08-01
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Balancing client and designer perspectives: A case study of designing and developing a youth leadership curriculum. ,
2015 Eastern Educational Research Association Annual Conference 2015-02-01
Research
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