Using Gamification to Teach Information Literacy
Presentation
Overview
Overview
Description
Today’s digital environment is full of false information, which is eroding trust in society and threatens students’ abilities to make informed decisions based upon facts. It is difficult to stop the spread of misinformation through using new technologies or regulations, so we need to improve students’ ability to critically evaluate information online. Gamification is one pedagogical approach for information literacy instruction that can be used to increase engagement, motivation, and promote critical thinking with designs that include immersive, inclusive, and real-world experiences. This session will provide instructors with a toolbox of game-based methods they can utilize when designing information literacy instruction.