Positions

Selected Publications

Academic Article

Year Title Altmetric
2023-08-01 Student perceptions of Quality Matters standards on engagement and learning.American Journal of Distance Education.  1-15. 2023-08-01
2022-07-01 Integration of cooperative learning strategies in online settingsE-Learning and Digital Media Systems2022-07-01
2022-01-01 Integration of cooperative learning strategies in online settings.Journal on School Educational Technology.  16. 2022-01-01
2021-07-01 "Robotics Professional Development"i-manager's Journal on School Educational Technology (JSCH).  Vol.16. 2021-07-01
2019-11-01 The Impact of Social Media on Social PresenceAustralian Educational Computing.  34:1-15. 2019-11-01
2019-01-01 Computer mathematics games and conditions for enhancing young children’s learning of number senseJournal of Educational Technology.  16:21-33. 2019-01-01
2019-01-01 Mobile technology integration with early childhood preservice teachers.Journal of Educational Technology.  16. 2019-01-01
2019-01-01 The Impact of Social Media on Social PresenceAustralian Education Computing.  34. 2019-01-01
2018-05-01 Instructor social presence effects on learner social presence, achievement, and satisfactionTech Trends.  62:625–634. 2018-05-01
2018-01-01 Gamificação: uma estratégia emergente para sua caixa de ferramentas em cursos a distância.Congresso sobre Tecnologias na Educação2018-01-01
2018-01-01 Instructor Social Presence Effects on Learner Social Presence, Achievement, and Satisfaction.TechTrends.  62. 2018-01-01
2017-10-01 Blended Synchronous Learning Environment: Student PerspectivesResearch on Education and Media,.  9:17-23. 2017-10-01
2017-10-01 Blended synchronous learning environment: Student perspectivesResearch on Education and Media.  9:17–23. 2017-10-01
2017-01-01 Blended Synchronous Learning Environment: Student Perspectives.Research on Education and Media.  9:17-23. 2017-01-01
2017-01-01 How many coins did you get? Motivation & learning through playing educational video games.Malaysian Journal of Learning & Instruction.  14. 2017-01-01

Book

Year Title Altmetric
2020-01-01 Learning management systems: Choosing the right path for your organization..  Ed Tech books. 2020-01-01

Chapter

Year Title Altmetric
2020-01-01 Types of LMS Deployment & Common Features..  Ed Tech books. 2020-01-01
2020-01-01 Using Cultural Representations in Video Games to Confront Stereotypes and Misconceptions About Brazil: Favelas, Futebol, and Brasilidade..  Handbook on Promoting Social Justice in Education. 2020-01-01
2020-01-01 What in the World is a Learning Management System?.  Ed Tech books. 2020-01-01
2017-01-01 Applied Learning in the Redesign of Online Courses for Faculty Members -- Applied Learning in Higher Education.  The University of North Carolina, Wilmington. 86-90. 2017-01-01
2017-01-01 Applied Learning in the Redesign of Online Courses for Faculty Members..  Applied Learning in Higher Education. 2017-01-01
2017-01-01 Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education..  IGI Global. 2017-01-01
2017-01-01 Social Media for Personal Learning Networks: An Alternative to Blogs..  Nova Science Publishers: Hauppauge. 2017-01-01
2016-01-01 Toward broader definitions of ‘video games:’ Shifts in narrative, player goals, subject matter, and digital play environments..  IGI Global. 2016-01-01
2015-01-01 Definitions, motivations and learning practices in games and virtual worlds for children.  Educational Media and Technology Yearbook. 2015-01-01
2015-01-01 Definitions, motivations and learning practices in games and virtual worlds for children..  New York: Springer. 2015-01-01
2014-01-01 Introduction: Trends and issues in learning, design and technology..  Educational Media and Technology Yearbook. 2014-01-01
2014-01-01 Introduction: Trends and issues in learning, design and technology..  New York: Springer. 2014-01-01
2014-01-01 Trends and issues in learning, design and technology.  Educational Media and Technology Yearbook. 2014-01-01
Instructor Presence.  Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education.
Toward broader definitions of ‘video games:’ Shifts in narrative, player goals, subject matter, and digital play environments.  Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. ICI Global..

Presentations

Full Name

  • Daisyane C Barreto