Year |
Title |
Altmetric |
2020-01-01
|
Types of LMS Deployment & Common Features..
Ed Tech books.
2020-01-01
|
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2020-01-01
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Using Cultural Representations in Video Games to Confront Stereotypes and Misconceptions About Brazil: Favelas, Futebol, and Brasilidade..
Handbook on Promoting Social Justice in Education.
2020-01-01
|
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2020-01-01
|
What in the World is a Learning Management System?.
Ed Tech books.
2020-01-01
|
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2017-01-01
|
Applied Learning in the Redesign of Online Courses for Faculty Members -- Applied Learning in Higher Education.
The University of North Carolina, Wilmington.
86-90.
2017-01-01
|
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2017-01-01
|
Applied Learning in the Redesign of Online Courses for Faculty Members..
Applied Learning in Higher Education.
2017-01-01
|
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2017-01-01
|
Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education..
IGI Global.
2017-01-01
|
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2017-01-01
|
Social Media for Personal Learning Networks: An Alternative to Blogs..
Nova Science Publishers: Hauppauge.
2017-01-01
|
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2016-01-01
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Toward broader definitions of ‘video games:’ Shifts in narrative, player goals, subject matter, and digital play environments..
IGI Global.
2016-01-01
|
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2015-01-01
|
Definitions, motivations and learning practices in games and virtual worlds for children.
Educational Media and Technology Yearbook.
2015-01-01
|
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2015-01-01
|
Definitions, motivations and learning practices in games and virtual worlds for children..
New York: Springer.
2015-01-01
|
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2014-01-01
|
Introduction: Trends and issues in learning, design and technology..
Educational Media and Technology Yearbook.
2014-01-01
|
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2014-01-01
|
Introduction: Trends and issues in learning, design and technology..
New York: Springer.
2014-01-01
|
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2014-01-01
|
Trends and issues in learning, design and technology.
Educational Media and Technology Yearbook.
2014-01-01
|
|
|
Instructor Presence.
Handbook of Research on Innovative Pedagogies and Technologies for Online Learning in Higher Education.
|
|
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Toward broader definitions of ‘video games:’ Shifts in narrative, player goals, subject matter, and digital play environments.
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. ICI Global..
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